For my second project, I created a diegetic UI menu in Unreal Engine. My focus was on utilizing many of Unreal's tools and functions to incorporate more shaders and interactivity in the menus. This was probably my favorite project in my portfolio, as it relied heavily on what I learned during the project while also allowing me the time to implement and make use of previously gained knowledge on how to better structure and work with widgets in Unreal. The project spanned four weeks of half-time, and I would like to give extra appreciation to Christos Kalanidis for creating the music used in this project.