Full UI Demo
To achieve the desired shader effect for the banners and button hover states, I created a parent material and made editable material instances from it.
To make the UI blend better with the Nintendo Ds I made the screen and lights editable via a material instance.
Composition Progress
For my second project, I created a diegetic UI menu in Unreal Engine. My focus was on utilizing many of Unreal's tools and functions to incorporate more shaders and interactivity in the menus. This was probably my favorite project in my portfolio, as it relied heavily on what I learned during the project while also allowing me the time to implement and make use of previously gained knowledge on how to better structure and work with widgets in Unreal. The project spanned four weeks of half-time, and I would like to give extra appreciation to Christos Kalanidis for creating the music used in this project.