Katana Customization UI

UI Assets that were created for this project.

UI Assets that were created for this project.

UI options for the Blade Pattern and Habaki close-up shot.

Showcase of the available metal options.

This is a very zoomed-out overview of the largest blueprint in the project. It handles most of the transitions between all the different options available in the Katana Customization menu.

This is a very zoomed-out overview of the largest blueprint in the project. It handles most of the transitions between all the different options available in the Katana Customization menu.

Color picker showcase

Saya option showcase.

For this project, I wanted to create a functional color picker. I followed a tutorial from "CodeLikeMe" to achieve this result. The tutorial can be found at https://youtu.be/GOrWLWvdhzw.

For this project, I wanted to create a functional color picker. I followed a tutorial from "CodeLikeMe" to achieve this result. The tutorial can be found at https://youtu.be/GOrWLWvdhzw.

Here are some close-ups of the different katanas that can be built in my project.

Here are some close-ups of the different katanas that can be built in my project.

Here is an overview of the different Katana parts that were created for the project.

Here is an overview of the different Katana parts that were created for the project.

Variety showcase.

After being inspired by, and having recently played, "Ghost of Tsushima" I got the idea to create a modular katana set that could be customized through a UI. Although I faced challenges while creating the UI functionality for the demonstration, I did not let that hinder me from showcasing everything I wanted to show. Especially after spending a lot of time and effort making all the modular pieces and textures for the demonstration. I would say this project was equally challenging as it was fun and rewarding, as I learned a lot during the process. This project spanned five weeks in total half-time.