Coconut Isle

Some of the game UI and icons from the game.

Some of the game UI and icons from the game.

Concept design I made of the game protagonist, our NPC Goose the parrot, and two enemies.

Concept design I made of the game protagonist, our NPC Goose the parrot, and two enemies.

I modeled the player character and level-select island both which was textured by David Axelsson.

I modeled the player character and level-select island both which was textured by David Axelsson.

Here are some of the sprites I made for the game's cinematics. They were animated by Emily Bengtsson.

Here are some of the sprites I made for the game's cinematics. They were animated by Emily Bengtsson.

“Play as the pirate Maxie as she jumps, swings, and bounces through treacherous terrain to avoid enemies and find treasure.”

Available on itch.io: https://98ahni.itch.io/coconut-isle

Coconut Isle is the fourth game project I participated in creating at The Game Assembly. The game is a platformer made with the in-house engine TGE. The project spanned 8 weeks half-time with a group of 15 people.

Contributions: I was responsible for creating the UI and sprites for the intro and outro cinematics. Additionally, I made some of the character and enemy concepts and also modeled the player character and the level-select island.