“Play as the pirate Maxie as she jumps, swings, and bounces through treacherous terrain to avoid enemies and find treasure.”
Available on itch.io: https://98ahni.itch.io/coconut-isle
Coconut Isle is the fourth game project I participated in creating at The Game Assembly. The game is a platformer made with the in-house engine TGE. The project spanned 8 weeks half-time with a group of 15 people.
Contributions: I was responsible for creating the UI and sprites for the intro and outro cinematics. Additionally, I made some of the character and enemy concepts and also modeled the player character and the level-select island.