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”As a mercenary investigating the origins of a distress call, you have to shoot or run from enemies to escape a research facility on an alien planet.”
XenoBiotica is the seventh game project I took part in creating at The Game Assembly. The game is a third-person shooter made with an in-house engine. The project spanned 15 weeks half-time.
Contributions: I was responsible for our UI design as well as modeling and texturing props and environmental assets.