“Find your way back home through the dangerous woods.”
Faeded is the fifth game project I took part in creating at The Game Assembly. It is an adventure game made with the in-house engine TGE. The project spanned 8 weeks half-time with a group of 13 people in total.
Contributions: I designed some of the UI and environment assets. Additionally, I created the concepts and models for one enemy and the two NPCs.